![]() If you don’t take responsibility to fix it … (with the sole exception of Ton Rosenthal…) Plus… realize that there are no “Developers” for blender… With all the revisions that blender is going through the chances are high that it’s going to get more buggy than what it has been in the past 5 -10 years or so… Not everyone can be a programmer… not everyone should be a programmer…īut the the coding guys who do work on Blender are not always going to AutoMajically know when and where a bug has come up… Thus… if there’s an issue that needs to be addressed in Blender that needs fixing… Truth is it’s all those things because everyone wants it to be all those things… Think about it… is Blender a 3D software? Thus the 2D images created in the Image editor… were never a priority until recent times…īlender having it’s roots in 3D most users… I think… would rather have the dev crew make sure that the 3D part is taken care of first before … any of the other things in blender… I’ve used too many softwares successfully and had to bend my mind around their interface idiosyncrasies…ĭon’t limit yourself to thinking in that line or you will never get anything done… IMHO…īlender is only of this past year become a more 2D Art production software… So to use the word ‘flawed’ when it comes to an interface issue… That sort of thing is term thought up buy the ‘sales’ division by some of these software firms to help push their product…Įven among the most popular softwares… say… photoshop… still doesn’t interface the same as Maya… Nor is Maya the same user interface as Zbrush… Just because a software has become what some have come to term “industry standard” means nothing really… Sorry to see that the same flaws are still in blender as of 2.77aīlender is a different software than other softwares… Some of it seems perfectly logical, but I doubt a new user would ever imagine that saving the blender file would actually delete your the texture painting work. If you want to texture paint another part of the object or another object, repeat all the above to create a new, distinct image for that, too. If you want to paint another texture on top of this, repeat all the steps above to create a new, distinct image for it. You must save these separately by clicking this Save All Images button, every time you decide want to keep your work. Saving is not saving, when it comes to texture painting, it seems. If you don’t click the Save All Images button, blender won’t save your painting, no matter whether you hit CTRL S or not. ![]() It’ll save your texture painting to the image file you created. Now that you’ve saved the texture paint image, you can return to the Texture Paint view, do some painting, and, in the Tools pane on the left, you can click the Save All Images button. You wouldn’t know until the next time you open the. It won’t show any sign that it deleted your work. Unless you do this, blender will delete your texture painting each time you save the blender file with CTRL S (CMD S on Mac). Your texture painting will eventually be saved to this separate image file, on your computer (not in the. ![]() Then you have to go to another view, called the UV/Image Editor, then click the Image menu, and choose Save Image. You’ll see a popup pane where you decide the images size (that’s a topic for another time, if you need help with that). ![]() Select the Slots tab, then look near the top for a pulldown menu that probably says “Material” but might say “Image.” Make sure “Image” is selected, then click the New button below “Canvas Image” in the same pane. Do it in the Tools pane on the left when you’re in Texture Paint view. To texture paint, you must tell blender to create a blank texture first. I must open the UV/Image Editor, and then put my cursor in its image window, or else the Alt-S shortcut won’t work. ![]()
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